![]() The commissar shares combat styles with Blood Eagle Destroyers and Scorched Exterminators, meaning it will never switch to melee combat and will try to maintain some distance, rather than closing in for the kill to maximize damage from the riot shotgun. The shotgun has just 50 shots, meaning the commissar has to reload every nine attacks or so.Īs such, the commissar is extremely deadly to less protected player characters, and due to the sheer damage output is likely to outdamage their ability to heal while on foot (due to the use of the stimpak animation in power armor players can spam the quick-heal button with minimal cooldown). ![]() It fires six projectiles per attack, dealing damage that scales with the players' level (starting at 25 per shot at level 20, rising to 75 per at 40, and capped at 125 at 100 and over) and is further increased by the commissar's special creature perk, applying a flat +75% damage modifier to all of their attacks. Their primary attack is a unique Pepper Shaker called the Riot Shotgun, modified to use. The commissar is also immune to having crippled limbs, due to its special perk. They are a formidable enemy, as they start with over 6500 hit points (that's nearly four times the health of a mythic deathclaw) and are protected by a near-full suit of T-60 power armor using the Red Scare paint, giving them 344/400 DR and 319/375 ER. The commissar spawns in Daily Ops as the boss enemy whenever communists are encountered.
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